However, it also seems incredibly easy to overextend, whether by putting cards into your inkwell too frequently or by focusing too much on questing, and not enough on managing your opponents board
Winning the Game with Syr Vondam, the LucentSyr Vondam, the Lucent Our primary way of winning the game will be combat damage, which feels right for a Bracket 2 list
You can even plan around wiping your own board with this to drain your opponent out of the game
Opponents won't know what it is until you serve it up
Richard essentially makes you play a Magic variant called "Mental Magic ." Here's how the game works
Arachnogenesis Blessed Respite Blunt the Assault Clinging Mists Constant Mists Dawnstrider Fog Fog of War Galadhrim Ambush Haze of Pollen Hindervines Inspire Awe Jaheira's Respite Leery Fogbeast Lull Moment's Peace Moonmist Pause for Reflection Respite Revealing Wind Root Snare Spike Weaver Spore Cloud Spore Flower Spore Frog Tangle Tanglesap Undergrowth Vine Snare Winds of Qal Sisma